![]() ![]() However, it is notable that in quite a few cases it seems almost certain map.scr used some different tiles than exist anywhere in the development and prototype data for A Link to the Past. Like with map-1.scr, only the cgx tileset file was altered - not the scr environment file itself - to attempt to find a proper positioning for the tiles so that a semblance of the environment would be visible. However, because of this, it is even more difficult to reconstruct accurately and has places of even more uncertainty.ĭespite the fact that any reconstruction of map.scr is not capable of being remotely perfect due to the missing cgx tileset file it would use, an attempt at reconstructing it using rearrangement of the closest tileset file still extant is presented here, in an attempt to give a rough idea of the map. Located in the same directory, NEWS\テープリストア\NEWS_04\.\home\arimoto\DELDA\, map.scr is a more basic and almost surely earlier predecessor to map-1.scr. Since map.scr was reconstructed later but in a similar manner to map-1.scr, it is useful to read the segment on how that environment was reconstructed first to know how map.scr's environment was reconstructed as well. ![]() ![]() That is, until the guide maps from circa 1991, which are highly likely to have been built given the association with the available overdump prototype assets. Some are organized in such a way that would be difficult to represent fully in-game with the methods the game uses for camera scrolling, which could be an argument against some of them having been fully built. It is not certain, but the earlier ones may be mockup representations of the general look of what they were planning the environments to be like at any given point in time. ![]() Some may or may not represent environments that were ever actually fully constructed. They go back into 1990, and thus show rather significant changes from the final game. These maps are similar to the map the player uses in the final game by pressing X, and are thus categorically distinct from environment assets that the player actually explores in the game by only being a representation of the environment assets in smaller form. 3.7 View of Death Mountain from Pyramid of Power. ![]()
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